
Game On: Can the Video Game Industry Teach Banks Something About Visualization?
Capital markets firms are continually looking for new ways to package and visualize a rising tide of information. It turns out there’s another industry looking to handle the same challenge—the video game industry.
The 2019 League of Legends World Championship Series drew a peak viewership of 3.9 million people. The Fortnite World Cup Finals pulled in a peak of 2.3 million. While those numbers are dwarfed by football’s Super Bowl or soccer’s Champions League Final, the popularity of e-sports is growing exponentially, as is investment in the field.
A recent Washington Post article noted that between 2010 and 2020, “annual game industry revenue grew from $78 billion to $137 billion—more than either
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