Game On: Can the Video Game Industry Teach Banks Something About Visualization?

Capital markets firms are continually looking for new ways to package and visualize a rising tide of information. It turns out there’s another industry looking to handle the same challenge—the video game industry.

The 2019 League of Legends World Championship Series drew a peak viewership of 3.9 million people. The Fortnite World Cup Finals pulled in a peak of 2.3 million. While those numbers are dwarfed by football’s Super Bowl or soccer’s Champions League Final, the popularity of e-sports is growing exponentially, as is investment in the field.

A recent Washington Post article noted that between 2010 and 2020, “annual game industry revenue grew from $78 billion to $137 billion—more than either

Only users who have a paid subscription or are part of a corporate subscription are able to print or copy content.

To access these options, along with all other subscription benefits, please contact or view our subscription options here:

You are currently unable to copy this content. Please contact to find out more.

Sorry, our subscription options are not loading right now

Please try again later. Get in touch with our customer services team if this issue persists.

New to Waterstechnology? View our subscription options

Most read articles loading...

You need to sign in to use this feature. If you don’t have a WatersTechnology account, please register for a trial.

Sign in
You are currently on corporate access.

To use this feature you will need an individual account. If you have one already please sign in.

Sign in.

Alternatively you can request an individual account here